The deal just unlocked
Yesterday (September 21, 2026) Paramount settled the last antitrust suit blocking its acquisition of Warner Bros. Discovery — a legal battle led by a dozen state attorneys general, California chief among them (Deadline). The deal, announced on February 27, 2026 for 110 billion dollars (SEC), can now close, with combined debt estimated at 80 billion dollars (Deadline) and the largest entertainment IP portfolio ever placed under one roof: DC, Harry Potter, CBS, Nickelodeon, and more.
The dominant story is one of addition: more properties, more negotiating leverage, more opportunities for brands to rent a slice of pop culture that millions already love. It’s the model we’ve known for twenty years. Put Spider-Man on a package. Launch a limited-edition Stranger Things run. Build an activation around Harry Potter. Get distribution, visibility and sales, all at once, faster and with less risk than building something of your own from scratch.
It’s the calculation that turned licensing into a 389.8-billion-dollar market in 2025, growing 5.45%, faster than general retail (+4.52%) (Licensing International). Not every category is growing at the same pace, Sports +8.5%, Character/Entertainment +8%, Software/Video Games +12.5% (Dealroom; Licensing Source), but the overall picture is clear: sales aren’t the problem.
The measurement gap
The numbers tell an interesting story. Sponsorship and partnership spend is climbing again probably in part because of the Nike trauma, which became the industry’s cautionary tale of 2024: performance marketing alone kills brands. The lesson was absorbed fast, as a push to invest in brand building again. Maybe without the discipline needed to actually prove the return. Back in 2023 only 5% of brands were highly confident their sponsorship and partnership investments were effective (WFA/Lumency 2023). Two years later, the picture isn’t negative at all, quite the opposite: optimism about future growth has more than doubled (the net balance between those expecting increases and those expecting cuts went from +5% to +24%), activation efficiency is improving ($0.81 → $0.76 for every dollar of rights fees), and the share who don’t even know how much they spend on activation has dropped from 41% to 22% (WFA/Lumency 2025). But one number hasn’t moved: measuring and proving ROI remains the number one challenge for 76% of brands — by a wide margin, the runner-up sits at 42% and 78% still invest less than 1% of budget in verifying it (19% zero, 59% under 1%). In other words: confidence in sponsorship is growing faster than the ability to prove it works (WFA/Lumency, full report).
These deals lean psychologically on risk reduction: I attach myself to an established brand and a community of superfans, and hand them the keys you run with it. I walk away with a seasonal sales bump, some retargeting data, and a solid alibi if it flops: blame the IP. An airtight win-win mechanism. But what’s missing is the after what’s left for the brand? What ownership?
Plenty of brands surely have their own ROI and incremental-sales data they wouldn’t have gotten otherwise,but publicly, no comparable dataset exists.
There’s also a deeper difference, one about the nature of the investment itself. A deal with a strong enough IP can explode, collectibility proves it, with a return that’s probably excellent for whoever catches it. But it can also sink without warning: recent marketing history is full of collaborations that looked safe on paper and ended up as quiet flops, with no scandal and no boycott: Nike × Tiffany & Co. (2023), a $400 limited-edition Air Force 1 with a LeBron James campaign, judged by most to be little more than a regular Air Force 1 at four times the price (Discovery Design); or Lululemon × Disney (2024), a Mickey Mouse-themed collection analysts panned from the start as out of step with the brand’s core audience, with unsold inventory still being flagged more than a year later (TipRanks). There’s no model that predicts in advance which way it will go. Owned attention works differently: never guaranteed, but it responds to variables the brand controls consistency, quality, cadence not to the life cycle of an IP that belongs to someone else.
The conventional wisdom worth challenging
Meanwhile, the audience has already moved elsewhere. The Harry Potter community doesn’t merge with DC’s just because they now share a shareholder they remain separate fiefdoms, which is the very nature of the feudal attention Alan Wolk has been describing for months. What’s genuinely changed is who narrates those fiefdoms to younger audiences. Less and less the original product. More and more the creators: unfamiliar faces who open up the backstage, explain the details, work the niche with an expertise often deeper than whoever created the IP in the first place. US creator advertising spend went from 29.5 to 37 billion dollars in a year, projected to hit 44 billion in 2026 growth four times faster than the 5.7% of the overall media industry (IAB, 2025 Creator Economy Ad Spend & Strategy Report). Within that growth, micro and nano-creators are gaining ground faster than anyone else: they’ll account for 45.5% of influencer marketing spend in 2026 (eMarketer) the market is betting hard on the smallest creators, closest to their own communities, not on the biggest faces.
There’s an old piece of conventional wisdom worth challenging head-on: building your own narrative, your own audience, costs too much and doesn’t scale, while renting a strong IP is fast and profitable. That was true when distribution itself was the bottleneck, you needed TV networks, newsstands, infrastructure only a few could afford. Today distribution is nearly free, algorithmic, open to anyone consistent and credible. The cost is no longer infrastructural. It’s editorial: the ability to tell your own story, not just to buy access to someone else’s. The real cost is identifying the right metrics, building real contact and membership rather than a purely transactional one. It’s the difference between building a house and renting one for a vacation. It’s not entirely black and white, though. Managing what you buy from feudal media has changed too, and it matters to understand what you’re actually buying through what I call the “afterlife” test, which I go into in more detail on my newsletter, contentwithaview.com.
What would I do?
I wouldn’t stop licensing or tapping into media distribution the numbers say it works, in the short term, and will keep working. But before signing the next deal with a media company, I’d ask myself a question the industry has no incentive to ask for you: what’s left, the day after, once the IP stops lending me its community? And I’d build, in parallel, a piece of ground I don’t have to give back a format, a voice, an audience that returns because it recognizes me, not because a rented algorithm happens to surface me for a week. You don’t need to build costly infrastructure or become the next Red Bull Media House. What it takes is consistency, measuring the right metrics, and establishing a direct relationship with your reference community. In dealing with big media as much as with creators, the point is learning to avoid the shortcut, and to build as much “afterlife” as possible, one more brick after the spike of any given special initiative.
The Afterlife Test: How to Know If a Brand Partnership Was Worth It
Every brand collaboration looks good on the pitch deck. The IP is beloved, the audience is engaged, the visibility numbers are real. What almost nobody asks — because the industry has no incentive to ask it for you — is what happens the day after the campaign ends. Not the sales bump. The afterlife.
Here’s a working test. Run any partnership through it before you sign, not after you regret it.
1. What’s actually in your hands when the lights go off?
Strip away the campaign visuals and ask what’s left that you own outright. Not impressions. Not a nice case study for the deck. An asset — creative, community, or data — that survives the contract’s expiration date. If the honest answer is “a good memory,” that’s your answer.
2. Who keeps the cool?
Some partnerships are genuine collaborations: the brand contributes something real to the table, not just a check. Others are pure rental: you get proximity to something desirable, and the desirability stays exactly where it started, with the IP. Be honest about the starting asymmetry. If you’re bringing nothing distinctive to the exchange beyond budget, you’re not partnering. You’re borrowing.
3. Have you closed the asymmetry gap — or does it show?
This is where the cringe-guest effect lives: huge exposure, painfully forced output. It’s not limited to cheap execution: it happens even with premium products nobody in that specific context would actually choose. High production value doesn’t fix a mismatch; it just makes the mismatch better lit. If closing the asymmetry means genuinely earning your place in the room, do that work upfront, before signing not in production phase or post-production. Do not give in to what I call “stage-hype” or FOMO from big IPs but think about if you are ready to manage this stage.
4. Real community, or just a longer CRM list?
There’s a meaningful difference between “we collected 50,000 emails” and “we transferred something durable toward our own audience ecosystem.” A list is inert. A community is people who chose to follow you specifically, not the IP that briefly lent you its spotlight. Ask what actually moved: attention, or a relationship. Before going into a partnership start building your own home.
5. Whose data is it, really?
Even when you do collect something, check where it lives. If the audience that responded to you stays locked inside the partner’s platform or CRM, you didn’t bring anyone home — you watched them pass by. The sharp test: if the deal ended tomorrow, could you still reach those people directly, or does the whole thing vanish with the lease?
6. Did you negotiate the exit, not just the entry?
Most contracts obsess over what you can do during — usage rights, exclusivity, territory. Almost none specify what remains yours after: the creative assets produced together, the content, a format that was born inside the partnership but could keep living outside it. It’s the most neglected clause, because nobody’s thinking about the “after” while they’re still negotiating the euphoria of “now.”
7. Do you have a decay curve, or just a launch spike?
Knowing what’s left isn’t enough — you need to know for how long. If you don’t design the measurement upfront (branded tracking, social mentions, 30/60/90-day return rate), you’ll never know. This is exactly the gap the industry’s own data confirms: almost nobody measures this systematically. So it belongs in the test itself — if you haven’t planned how you’ll measure the afterlife before signing, you almost certainly won’t measure it after.
8. Since nobody will benchmark it for you, benchmark it yourself.
There’s no public, comparable dataset across brand partnerships — we checked. The only way to know if a deal actually worked is to apply the same test to every collaboration and build your own track record over time. The industry will never hand you the benchmark. You build it, deal by deal.
The point of any of this isn’t to stop doing IP partnerships — the short-term numbers still work, and will keep working. The point is to stop confusing exposure with ownership. Every partnership should move you toward your own audience ecosystem, not just rent someone else’s for an afternoon.
The goal is transferring people from one bubble into your own — not renting the Bolshoi for your daughter’s recital.
Sources
● Deadline — Paramount Settles Antitrust Suit, Set To Seal Deal For Warner Bros Discovery — antitrust settlement on September 21, 2026, combined debt ~80 billion
● SEC — Discovery to Form Next-Generation Global Media and Entertainment Company — deal announcement, February 27, 2026, valued at 110 billion
● Licensing International — 2026 Global Study — global licensing market $389.8B, +5.45% in 2025
● Dealroom — Global licensing industry hits $389.8B — growth by category (Sports +8.5%, Character/Entertainment +8%)
● Licensing Source — 2026 Global Licensing Industry Study details — Software/Video Games/App is the fastest-growing category (+12.5%)
● Lumency — The Evolution of Sponsorship (WFA, 2023) — 5% of brands highly confident in sponsorship effectiveness
● WFA × Lumency — Global Sponsorships and Partnerships 2025 (full report, PDF) — ROI measurement is the #1 challenge for 76% of brands; 78% spend under 1% of budget measuring it; NET optimism +5%→+24%
● Discovery Design — Best Brand Collaborations And How They Got It Right — Nike × Tiffany & Co. Air Force 1 case (2023)
● TipRanks — Lululemon Faces Sell Rating Amid Markdowns, Product Missteps — unsold Lululemon × Disney collection inventory (2024)
● IAB — Creator Economy Ad Spend to Reach $37 Billion in 2025, Growing 4x Faster than Total Media Industry — US creator ad spend: $13.9B (2021) → $29.5B (2024) → $37B (2025) → $44B (2026 projected), +26% YoY, ~4x the growth of overall media (5.7%)
● eMarketer — Creator Economy 2026 — micro and nano-creators at 45.5% of influencer marketing spend in 2026
● Broadcast Management Group — The Rise Of Brand-Owned Media — global content marketing market, over $500 billion


